Tuesday, June 9, 2009
3000 point force for Lucky 13's - Scenario #2
I've never actually played a game of Apocolypse yet. My first one will be the Lucky 13's - Scenario #2. I know the terrain (seen in the pic) and that one opponent will be bringing Chaos Marines. There might be a couple more that show up , but from the response from the store's forums, it might just be us two.
The scenario seems pretty straight forward as an objective grab. LUCKY 13's - Scenario #2 I have deveolped a force with the 95th Mordians, I'm gonna throw it out there for comments and criticism.
CCS #1 - Lascannon, Sniper Rifle, Vox, Bolt-Pistol, Master of Ord.
CCS #2 - Lascannon, Regimental Standard, Vox, Bolt-Pistol, Chimera
Orgyns (5), Chimera
Stormtroopers (10), 2 Plasma Guns, PW, Airborne Assault
Veteran Squad #1 - Lascannon, 3 Sniper Rifles, Vox
Veteran Squad #2 - Lascannon, 3 Sniper Rifles, Vox
Veteran Squad #3 - Lascannon, 3 Sniper Rifles, Vox
Veteran Squad #4 - Hvy Bolter, 3 GLs, Vox
Veteran Squad #5 - Hvy Bolter, 3 GLs, Vox
Veteran Squad #6 - Bastonne, 3 Melta, Chimera, Demolitions
LRBT #1 - Pask, Lascannon, HB sponsons
LRBT #2 - Lascannon, HB sponsons
LRBT #3 - Lascannon, HB sponsons
LR Exterminator - HB, HB sponsons
We have an agreement to limit the force to 1 superheavy each. I have read that having an uneven number can be very unbalancing to a game. The Chaos forces have a Shadowsword, a survivor from their Legion days.
Here it is, poke some holes in it.
Force A - CCS#1 & Vet Squads 1-3 and Yarrick will be defending the HQ building. Yarrick and one of the Vet Squads will be in the building. The other two and the CCS will be set up either to one side of the minefield, in cover. The CCS will issue orders to the two squads to snipe away at any "Lash" princes out there. I have no desire to be lashed into the minefield, and as you can see from my force, I have no Anti-psycher ability other than firepower.
Force B - CCS #2 & Vet Squads #4-5, LRBT 2 & 3. This force will try to claim the objective I place in no-mans land. The Vet squads are on foot, so the CCS will be gving them the Move order from the chimera to get them into position as quick as possible.
Force C - LR Exterminator, Bastonne Vet squad, Ogryns. This force will be tasked with getting the objective my opponent places in the neutral zone. I almost put Yarrick in with the ogryns, but I think he will do more good in the HQ building to fight off the eventual storming of that building. I am curious as to how a Twinlinked Demo-Charge will work.
Force D - Stormtroopers. These will be kept in reserve, and re-roll their deepstrike when they land. They will either Drop in on the objective in my opponents zone if the game is going very well for me. Most likely they will be a count-attack force to re-take/secure one of the other objectives.
Force E - Baneblade, Pask LRBT, Ratlings - All of these guys are firesupport to be placed and shoot until they can't shoot anymore.
Target priorty will be...
1) Lash Psychers
3) Assault troops
I'm leaning towards taking the Disruptor Beacon as the Strategic Asset. Anything deepstriking into my lines will cause me major pain. This will give me a chance to keep them away from the HQ and the neutral zone objective I place.
My other idea is to take Obstacles. This would let me place Vet squads 1,2 and the CCS #1 in the minefield, just in front of the building in 4+ cover. It would also let me place a line of razor wire along the back edge of the minefield, to prevent any Flank Marchers from walking right in the back door. But all that cover is pretty useless if a squad of termies drops in behind them.
So what do yah think? Any other ideas for strategic assets?